In April 2020, I wrote and released Bear, a solo tabletop role-playing game (available here.) It is a game that allows the player to tell an ongoing story that they can revisit at any time (with the player imagined as a magically empowered patron of an adventurer in another world), and I’ve decided to write downContinue reading “Bear Gameplay #5”
Tag Archives: gameplay
Bear Gameplay #4
In April 2020, I wrote and released Bear, a solo tabletop role-playing game (available here.) It is a game that allows the player to tell an ongoing story that they can revisit at any time (with the player imagined as a magically empowered patron of an adventurer in another world), and I’ve decided to write downContinue reading “Bear Gameplay #4”
Bear gameplay #1
In April 2020, I wrote and released Bear, a solo tabletop role-playing game (available here.) It is a game that allows the player to tell an ongoing story that they can revisit at any time (with the player imagined as a magically empowered patron of an adventurer in another world), and I’ve decided to write downContinue reading “Bear gameplay #1”
Bear gameplay #2
In April 2020, I wrote and released Bear, a solo tabletop role-playing game (available here.) It is a game that allows the player to tell an ongoing story that they can revisit at any time (with the player imagined as a magically empowered patron of an adventurer in another world), and I’ve decided to write downContinue reading “Bear gameplay #2”
Bear gameplay #3
In April 2020, I wrote and released Bear, a solo tabletop role-playing game (available here.) It is a game that allows the player to tell an ongoing story that they can revisit at any time (with the player imagined as a magically empowered patron of an adventurer in another world), and I’ve decided to write downContinue reading “Bear gameplay #3”