Yes, and…but.

‘Yes, and…’ is an improv principle that seems largely beloved by the TTRPG community, often at the top of lists when people are discussing good practice for role-play. It’s generally held to encapsulate a kind of supportive attitude to building upon and running with others ideas – which, in itself, isn’t a bad thing. SoContinue reading “Yes, and…but.”

The importance of meandering in making

This year, I plan to release Horizon: Stories of Home, a new tabletop role-playing game where players create a community, its members, and play any combination of them as they go on adventures, changing themselves and the community in the process. This is part of an ongoing series of blogposts about its development and the ideasContinue reading “The importance of meandering in making”

Alongame [applications now closed]

roll / flip / draw is looking for 4 creative collaborators (combining role-playing game designers and creatives from across the performing arts), for a new project combining gaming and performance. Alongame is an experiment in telling stories, imagining worlds and creating communities. Various specifics of the project will only be fixed when everyone is onContinue reading “Alongame [applications now closed]”

Horizon: sticking to long-term projects

This year, I plan to release Horizon, a new tabletop role-playing game where players create a community, its members, and play any combination of them as they go on adventures, changing themselves and the community in the process. This is part of an ongoing series of blogposts about its development and the ideas behind it. So,Continue reading “Horizon: sticking to long-term projects”

Making games: tabletop vs text-adventure

The last few months, I’ve been working on the biggest digital game project that I’ve ever been a part of: The House of Cenci, a text-adventure game that integrates live zoom calls with performers to tell a story over four ‘acts’, that takes around 4-5 hours to play through (depending on how you are withContinue reading “Making games: tabletop vs text-adventure”

Horizon: designing for Game Masters

This year, I plan to release Horizon, a new tabletop role-playing game where players create a community, its members, and play any combination of them as they go on adventures, changing themselves and the community in the process. This is the first of an ongoing series of blogposts about its development and the ideas behindContinue reading “Horizon: designing for Game Masters”

Horizon: making magic

This year, I plan to release Horizon, a new tabletop role-playing game where players create a community, its members, and play any combination of them as they go on adventures, changing themselves and the community in the process. This is the first of an ongoing series of blogposts about its development and the ideas behindContinue reading “Horizon: making magic”

Horizon: the starting point

Most of the time, I can point to a particular starting point for games that I write (Time Heist: when the words ‘time heist’ were said in Avengers: Endgame; The Andromeda Ward: when a friend challenged me to make a Darkplace-inspired game; Bear: when I wanted to make a game that only used things thatContinue reading “Horizon: the starting point”

Pantomime RPG stream callout

roll/flip/draw is looking to cast two devisor/performers for an online-only project, streaming for two nights in December. The aim of the project is to create a semi-improvised pantomime for Twitch, drawing from tabletop role-playing games (TTRPGs) in the process. We will be exploring both how to use tools and structures from TTRPGs to generate characters,Continue reading “Pantomime RPG stream callout”