Horizon: designing for Game Masters

This year, I plan to release Horizon, a new tabletop role-playing game where players create a community, its members, and play any combination of them as they go on adventures, changing themselves and the community in the process. This is the first of an ongoing series of blogposts about its development and the ideas behindContinue reading “Horizon: designing for Game Masters”

Horizon: making magic

This year, I plan to release Horizon, a new tabletop role-playing game where players create a community, its members, and play any combination of them as they go on adventures, changing themselves and the community in the process. This is the first of an ongoing series of blogposts about its development and the ideas behindContinue reading “Horizon: making magic”

Horizon: the starting point

Most of the time, I can point to a particular starting point for games that I write (Time Heist: when the words ‘time heist’ were said in Avengers: Endgame; The Andromeda Ward: when a friend challenged me to make a Darkplace-inspired game; Bear: when I wanted to make a game that only used things thatContinue reading “Horizon: the starting point”

Pantomime RPG stream callout

roll/flip/draw is looking to cast two devisor/performers for an online-only project, streaming for two nights in December. The aim of the project is to create a semi-improvised pantomime for Twitch, drawing from tabletop role-playing games (TTRPGs) in the process. We will be exploring both how to use tools and structures from TTRPGs to generate characters,Continue reading “Pantomime RPG stream callout”

TTRPGs as tools for theatre-makers

I’ve had a lot of discussions with theatre-makers (in general, but especially lately) who are curious about TTRPGs as means of storytelling, and combining elements of them with their theatre practice, how they devise shows, and suchlike. I often end up recommending the same systems or mechanics to look at, is I thought it wasContinue reading “TTRPGs as tools for theatre-makers”

Trying to plan a Time Heist

I can pinpoint the exact moment I came up with the idea for Time Heist, my upcoming game about stealing a time travel machine with the help of your future selves. It was when Ant Man/Scott Lang first said the words ‘time heist’ in Avengers: Endgame. Sure, I took *a lot of other things* awayContinue reading “Trying to plan a Time Heist”

Five games and their impact on me

So, a recent tweet circulating TTRPG twitter encouraged people to share five games that have had a large impact on them. As hard as it was to think of five games (not five times playing games, not five campaigns, not five designers…), I scrambled together this list: D&D (first one I ever played)Fiasco (first GM-lessContinue reading “Five games and their impact on me”

Otherworld – creating games

It’s tricky writing about Otherworld. Because – largely because it’s a set of six games, united in themes and tone but telling completely different stories in wildly different ways – I can say so much about it, but what I want to say feels so jumbled and often abstract that I’ve no clue how muchContinue reading “Otherworld – creating games”

#RPGaday2020 – Beginning

As the first prompt in #RPGaday2020 is ‘Beginning’, I thought I’d do a blog post on the fuzziness of my ‘beginning’ with role-playing games (whether tabletop, live action, or otherwise). Because, whilst I first consciously sat down to the play a tabletop role-playing game in October 2016, there were a lot of times before thenContinue reading “#RPGaday2020 – Beginning”