
I’m a physical game-designer with a background in immersive, interactive and game-based performance
My theatre background normally comes through in my games in one way or another – whether it’s character-driven narratives, mechanics focused on emotional tension, or the incorporation of theatrical design elements into play.
I wrote an original adventure for the Ennie Award-winning Uncaged III anthology, and my larp The Reach was an award winner at the 2023 Golden Cobras.
As well as making tabletop role-playing games and LARPs, I have: run game jams, workshops on game design, given talks on game design and facilitation, GM’d professionally, and worked as a facilitator and co-designer for megagames. I also co-ran Adventurers Wanted, a company specialising in live and streamed actual plays from 2017-2020.
Info about my performance work can be found at http://www.chloemashitermakesthings.wordpress.com
